![]() I can count the bugs I encountered on one hand, and none of them were major in the slightest. This does come at the cost of making the game easier, however, so use with caution. This is the one area where Remedy’s touch is felt, as the crazy particle effects make for a fun visual feast. With the right bumper, you can slow the action to a crawl temporarily to take out enemies and watch stuff fly. You can play in 30fps “Quality” mode which features raytracing, but my strong recommendation is to play the raytracing-less performance mode, which hits a solid 60fps. The game itself does look very good, with strong texture work and lighting. Still, the game to its credit controls well and buttons are fully remappable, two things that most certainly cannot be said about the multiplayer. ![]() It’s all fairly standard for the genre and has an almost “Great Value” brand style to it, evocative of better titles such as Call of Duty and Wolfenstein. Beginning with the gameplay, the two campaigns play almost identically with the same weapons, abilities, etc. With all of this being said, there is a distinct lack of Remedy’s signature magic within this game. While not great by any stretch of the imagination, what is here strikes me as fairly harmless for a budget title. I have heard some reviewers compare the mode to notorious flops Rogue Warrior and Ride to Hell and I genuinely question if we played the same game. However, in order to be worth the money, a game has to be good and thankfully, I’m largely of the opinion that these campaigns are. So, based on offering alone, the value proposition is not awful here for a new release title, even if there are undeniably better ways to spend your money. You can unlock a harder difficulty on another round as well. The latter retails for around $10 USD, less any Game Pass discount.įor the price, you get around 2 hours of content per campaign, with collectibles available for those who want to 100%. The former of these is included in Game Pass (although due to a software bug, it took an update to be added). But is it good? Well… kinda.ĬrossfireX’s campaign is split into two games: Operation Catalyst and Operation Spectre, with a third one implied to be on the way. The bright side of all this is that CrossfireX’s campaign is mercifully untouched by the stench of the multiplayer. Unreal), they look different, they play different, hell, they even come in different launchers. They are by a different developer, made in a different engine (Remedy’s proprietary Northlight vs. Then there are the two campaigns, which may as well be different games. There is the multiplayer, which is frankly atrocious and not worth a single ounce of your time or money. As we mentioned in our multiplayer review, the game itself is actually split in three. However, are they up to the standards of Remedy’s past or is this campaign better off M.I.A.? War! What is it Good for?ĬrossfireX is an interesting game. However, unlike the Bungies and Epics of the world, Remedy has returned to the Xbox family with two exclusive CrossfireX campaigns. ![]() Control, Remedy’s most recent title, was a multiplatform release with PlayStation marketing and perks. After a short follow-up to that title, Alan Wake’s American Nightmare, and 2016’s Quantum Break, it had seemed that the relationship between the two firms had stagnated. Remedy Entertainment has a storied relationship with Xbox, dating all the way back to Alan Wake on the Xbox 360.
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